April Project Status Update!

Hi guys!

Sorry for the little delay on the monthly status update, I didn't want to release it right on April 1st for obvious reasons and have been out of town most of this week.

But things are going well here! Chapter 31 is well under way (about 50% of renders complete at the moment) and we actually have news about the Android build!

We've finally solved a few of the remaining major hitches with Android and are now into the patron testing phase! It's still in a very, very rough state and there's plenty of work left to do, but the end is in sight.  

Right now the challenge is just making sure all the assets load in a manner that's compatible with the Android OS, which you'd think wouldn't be all that complicated but for some reason there are a LOT of undocumented file compatibility issues that we can only find and fix by running head first into them. 

Despite that, it's progressing nicely and we should have a better version of it for patrons sooner rather than later! But even then, we won't be taking any break. After Android finally hits a public release, then it's (finally) time for combat to get its much needed revamp!

Besides that, we have one more very exciting thing to show you soon. Expect to see a preview of something different sometime next month. 

As always guys, if you have any questions or concerns feel free to DM me here, on Discord or drop a comment below!


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