Then what’s the problem? The reason game is split like that is because android doesn’t allow apps larger than 2GB. Actual game is a single app, installers delete themselves after game is installed.
It’s downloading its own content after installing. Unless you want to pay for CDN for us this is not an option we can afford.
It has larger than 2GB apk. This is technically possible because APK files are zip archives and zip archives can be as big as 4GB and packed with zip64 extensions allow nearly infinite size. The problem is - this is non-standard for APK and not ZIP files. Officially Google only supports 2GB or less APK files and so do most phones. Some may be able to open and install these files but most phones won’t. In fact any app that is published on Google store has even stricter limitation - APK size can’t exceed 100MB, we don’t care about this limit because we are not publishing on play store. Still not an option because this will fail to install on most phones.
guys, what kind of song starts with "bad guys... *illegible words*, good guys..." is clearly vaporwave, but I couldn't find the song (even in a playlist with music from the author). as an example, where it is used is Chapter 28, during Ashley's game
If you mean arcs - no. Chapter 44 is the end of Teresa arc, chapter 51 will be end of Kieran arc. If you mean chapters - then yes, next chapter will be 47.
Honestly, the best settings screen of all time. also starts at 20% master volume: Godsend. Includes precise time values for the text delay and auto forward speed for a better understanding of how long, rather than the standard “move sliders until you figure out “Roughly” what they do.
It technically still “roughly” in case of “extra time per word”, but it is exact for other timer. Because words have different sizes it’s closer to “extra time per average word”, for example it will not spend as much time on word “I” but spend longer on very long words. After testing I found that to be much more accurately match the reading speed after adjusting without the need to manually advance because it takes too long or rollback because I couldn’t read it fast enough. But it generally pretty accurately represents how long it will take for average sentences per word.
You did great, my guy. It is by far the best settings menu I've ever seen in one of these VNs, for so, so many reasons. Unlike just about every other VN I've ever played, I was actually able to configure literally everything I wanted perfectly. Auto is actually usable, volume is configured just to my liking, transition died too, it's great. Though I do wish "Global Transitions" would have some kind of tooltip on Android (dunno if it does on PC?) because it's pretty unclear what that actually does.
For initial install yes, except for update only. Order in which you run them doesn’t matter, just that you run all 5 of them. For future updates you can just download update installer, as long as you didn’t miss updates it will update to the latest, if you missed some updates it will tell you which installers you need to download to update.
The adult scene animations might not exist, but I actually stayed for the story. It's captivating, the world building is unique and very well thought out.
Story and setting is on par with best (in my opinion) games in this genre: Eternum and Harem Hotel, the latter of which I consider the best game in adult VN genre. Each of many main characters are very, VERY deep and interesting, each has a backstory and their own issues which you get involved in.
I would call this a goddamn masterpiece if it had actual animations in adult scenes, even slight ones, instead of still frames. A shame. Otherwise, a VERY good visual novel. Recommended.
P.S. (Spoilers!) Goddamnit, Jamie is cockblocking so goddamn hard, and she has my favorite body type... you left her for last for the reason Ukiko described? Is that thing going to happen when CJ is going to make love to Jamie or CJ??? Kinda confused here... At least it happened with the twin...
P.P.S. The soundtrack is f*cking PHENOMENAL dude. Huge respect for making your own tracks. The main theme especially, there was a time span when I just listened to it on repeat, it's SO GOOD!
Yeah, I'm with you. I don't really care for the sex scenes because I'm not into the big titty supermodel types. I was pretty bummed with the later chapters where Jamie makes CJ turn her into a goddamned big tittied bimbo… really a huge bummer. Sarah's body type is basically the closest this game gets to my ideal, besides Mizzie and Jamie. The rest are… well, a turn-off. Luckily, the game's story is so fucking excellent that it's fine. I wish I could enjoy the sex scenes, too, but eh. They're so short anyway that even if they were attractive to me, no way could I even fap to them.
Proton works as well and is probably the more practical approach. I don’t know about other distros, but it’s available as app-emulation/wine-proton in the main Gentoo repository at the very least.
Edit: Err, actually video playback doesn’t work (which I only noticed now); the last image shown/loaded just remains on screen until all videos have been skipped and the next bit of dialogue with its corresponding image is reached, at which point gameplay resumes normally. Looks like either switching to Proton-GE! or cloning Media Framework DLLs from a Windows installation might fix this, but I have yet to try either.
Edit two: So, when running OoT.exe from the terminal, the Wine standard output seems to indicate that this isn’t an issue with the Media Foundation, but with DirectX Media Object libraries being missing, specifically msdmo.dll. Winetricks does have a dsdmo verb, but it seems to only install the 32-bit version of the libraries: https://github.com/Winetricks/winetricks/issues/660
Edit three: So… After experimenting with a clean Wine prefix, it appears to me that at least some of the information regarding Wine and Media Foundation is outdated and that a lot more Windows libraries have been implemented in Wine since the default prefix was first initialised on my laptop, as both mfplat.dll and msdmo.dll are present now with Wine (Proton) 9 — there is output from mfplat itself in the terminal now and there are no errors regarding msdmo.dll — and the Intel VA-API driver is being called by GStreamer, which means not only is video playback working, but it’s working with hardware acceleration! Well, it would at least if it weren’t for the following GStreamer error right after initialising the VA-API driver:
0:00:01.483014858 834788 0x7a83fc0010b0 ERROR audio-info audio-info.c:302:gst_audio_info_from_caps: no rate property given
</del>
Now, either the video’s audio is being screwy in some way or my GStreamer installation is being screwy, but at least the video codec can be ruled out as causing any issues, at least outside of Steam (and there sadly isn’t much information out there about Proton when used outside of the Steam client specifically).
(Hopefully) final edit: Read my response to Nikolay’s response. Tl;dr: Everything works just fine after switching to DXVK in spite of that GStreamer error (and one more error about a surface being detached or something).
We encode videos with ffmpeg using x264 codec with constrained baseline h264 profile and if it has audio it’s encodeded with qaac codec. If there are some issues with video playback for some reason you can try unpacking movies bundles and transcoding to VP8 and then bundling again with Unity 2019.4 for windows platform but there is no hardware acceleration for VP8 in Unity (even if platform supports hardware acceleration, the only exception is android where unity will sometimes have hw acceleration for vp8 videos).
Here’s ffprobe output for one of the videos, I assume rate refers to sample rate and ffprobe has no problem reading sample rate:
I can provide reencoded bundle but you will need to contact me on discord and I can’t guarantee how long it will take since I don’t have any scripts prepared for VP8 encoding and last time someone needed it was too long ago and we have some new videos + some old videos have been improved. We are not going to make VP8 default because it loses in every way - it works worse on low end hardware, it either is larger or has lower quality or both. It’s not worth for platform with barely any players. VP9 and AV1 are both not supported by Unity and also are significantly more computationally expensive so even if they were supported not worth it (and neither does it allow adding codecs to built in video player, entire video player has to be reimplemented entirely to add new codec and to make it reasonably performant it has to be native plugin so it’s a massive pain).
Hi, and thanks for the info! I knew that AV1 was heavier on the CPU, but I wasn’t aware that VP9 was too, not to mention not being able to easily include videos in multiple codecs :/
So, this is probably gonna sound a bit silly, but video playback just started working flawlessly with full hardware acceleration once I switched from Wine’s built-in DirectX(/Direct3D?) 11 implementation to DXVK — it’s even using functionality called VideoEnhance in intel_gpu_top, which I’ve only ever seen one other application do and which I still don’t fully understand — so this ended up being a bit of a wild goose chase in the end. Between that and the only seemingly relevant information that I could find online being H.264-encoded videos not working in Steam games due to Steam likely not wanting to risk stepping on any patent owners’ toes, that is not enabling H.264 on Linux by default and instead opting for a mixture of reencoding videos on their servers and whitelisting specific games (and Media Foundation apparently not being supported/implemented in past versions of Wine), I apologise for the confusion 😅
By the way, I’ve only played through the first fifteen chapters thus far — yes, I skipped over a few video scenes without even realising that they were video scenes and thought that Wine or the game was acting up — but this has been the most beautiful and immersive visual novel I’ve played on itch thus far, so, to you and the rest of the team, thank you so much for creating this amazing game and I wish you all the best!
Edit: So, I just had a thought: Instead of the built-in DirectX 11 implementation being faulty, it could be that it just defaulted to my NVIDIA dGPU instead of my Intel iGPU, which would nicely explain why video playback returned nothing when it was decoding the video on the iGPU. Now, generally, OpenGL applications default to the iGPU on my laptop — yes, it did seem to fall back to OpenGL rendering according to the terminal output, and no, I didn’t check which GPU was in use — but, seeing as Vulkan applications manage to always default to the dGPU unless I force the iGPU, I could imagine Wine’s DirectX 11 implementation following suit in spite of using OpenGL in the end.
Before somebody asks: “Why didn’t you install DXVK right away‽”, well… I did, but MinGW64 being kinda fragile and me being kinda liberal with compiler flags on my installation of Gentoo led to any and all games crashing immediately upon trying to open any sort of window because of faulty stack smashing protection getting tripped. You can see the DXVK issue ticket here, but, in short, removing -fstack-protector-strong from my global CFLAGS (which I actually did a while ago but just didn’t rebuild MinGW64 in the meantime), adding -fno-stack-protector and removing -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=3 for MinGW64 specifically for good measure, and rebuilding DXVK fixed the issue for me.
Well, I was always saying that you need Wine+DXVK for game to work properly on Linux, no DXVK always lead to some issues with videos for people. Those who don’t have vulkan capable hardware need VP8 bundles but that’s very rare, pretty much everything in the past 10 years should support vulkan.
Speaking of patents - there is a way to avoid having to pay royalties for using h264 by using prebuilt OpenH264 binaries from Cisco. Limitations are that it only supports constrained baseline profile, must be downloaded on demand instead of bundled with software and must be optional (so there should be option for user to disable OpenH264). And I’m not 100% sure on that but I think if there is hardware codec then royalties are on hardware manufacturer rather than software that uses it. Video codecs are a patent minefield but all the royalty free codecs are designed by companies that only care about web and reducing traffic so they are all extremely computationally expensive, so h264 is still the best consumer codec that supports decent quality/compression while working well on low end hardware.
I see. I didn’t know that OpenH264 couldn’t be bundled, although I guess in hindsight it makes sense so that Cisco can keep track of how much they need to pay in royalties.
By the way, is the Discord server the right place to report bugs/issues with the game? I have experienced the game crashing/closing unexpectedly when not in focus, but it’s very infrequent and seemingly completely random, so I haven’t encountered it on the few times that I’ve had the game running in the terminal as opposed to the itch.io client. If the server is the right place to go regarding this, I’ll join once I have at least some idea as to what’s going on.
About torrent - this isn’t official but people share it on rpdl. There are also mirrors available on f95. If you’re downloading from itch I really recommend using some download manager that allows continuing download from different link because itch downloads are not very stable.
If your phone only supports 64 bit apps then you can’t. Look up your phone on xda forums to see if there is a way to run 32 bit apps on it but that would likely require root or custom ROM if it’s possible.
Instruction is right above download. Although you might need to download update as well because I think android full build hasn’t been updated to 3.15 yet.
Open game .app bundle as a folder and merge Contents folder from update with Contents folder inside .app bundle. After that just run game as usual, it will be updated.
As I replied before 64 bit support is coming with engine upgrade which will likely happen next year. In the meantime there are some methods that allow running 32 bit apps on 64 bit only phones, you’ll have to look up your phone model on xda forums and see if something is available. Also google can eat shit.
the only animated scene I have seen so far was the intro i believe, in the extras category on the main menu , if you look at the gallery, there is a video filter, it shows a few scenes in the later chapters like 40s.
I haven't played for 2 or 3 chapters, and my saves aren't showing in game? I checked the file path in the help section and all the saves are there, but in game they aren't showing up and I can't load them. I tried renaming the folder since it was "OoT" instead of "Out of Touch" but that didn't work either. I made a new save to see if it would make another folder but I can't find the new folder anywhere, and the folder icon isn't working.
Idk if there's an easier or better way to contact you but any help would be appreciated!
Do not rename folder. It should be exactly “%USERPROFILE%/AppData/LocalLow/Lightning Rooster Productions/Out of Touch/”, it used to be “%USERPROFILE%/AppData/LocalLow/Lightning Rooster Prouctions/OoT/” but that path had a typo and new versions should automatically move saves from that old path to new one. Can you send example save files that don’t show up? Best way to contact would be on discord.
So far no one had issues with saves transferring to new path between versions. Are you checking on a correct page? (For example save slot 35 would be on page 6, even if you don’t have any saves in slots 1 to 34). Also does log file or debug console contains any errors?
Are you sure you’re downloading correct thing? You need to download 9.5GB file “out-of-touch-mac.zip”, extract it and run .app bundle inside. Smaller one is a patch for previous version and other big files are windows and android versions. What’s the error if you downloaded correct thing? We have a few Mac players and none of them had issues with Mac version.
Hey dude, wanna ask you about fight scenes. I really liked that experimental combat system in the beginning feat. Aine, some clever and tricky moves were used to win there! It would be cool if you'll add more of such combat interactions with the same mechanics in the future. Not much, just in the boss fights with the goddesses and major spirits like Cro'Dhearg, Khione, Carpo, Grandfather, etc. Otherwise it'll be strange if there will be only one real combat in the entire game.. Love your game tho;)
What a ride. The story builds up quite slowly, but from volume 3 onwards, it only gets better. I almost dropped it after the first couple chapters because of the characters being too stuborn to even listen to each other, so it took much longer to solve the actual problem. Thankfully, it's a temporary issue. Although this kind of reluctance keeps coming up later on, it's nowhere near as annoying. MC should have done to Ruriko what they did to Carpo. That was perfect. Hell, she had more balls than him in this regard. Sometimes, it's best to talk less and act more. The original soundtrack is great and there are quite a few memorable moments. Can't really complain about the artistic choice, everything fits amazingly. Very well done.
Download and run 5. If something is missing it will tell you which installers to download next (most likely will require 4 as well but I would recommend first running 5 to check if that’s the case).
64 bit support will be added eventually but likely not this year. There are ways to run 32 bit apps on some 64 bit phones, you can search if you’re interested if it’s possible on your phone model.
This story is so well written i almost forgot it was a porn game lmao. idk how you can make all the characters so likeable. good job so far and ill be following the updates closely
I downloaded all of them and apk1-4 refused to install. So I haven't even been able to play it at all 🥲 ~ Finally got to play it, 10/10, one of my favorite games
Spoilers below, random thoughts I have while playing:
turned from sad story to lmao wtf is going on right after sarah went to make dinner
also sarah seems like mountain fox
this shit's hilarious.
CJ's a dumbass lol
shit, the opposite of information really is misinformation, damn could've just waited, like, ten seconds for CJ to get there!
Ah, it's a whole pile of crap that I see but they don't. Really there's nothing much to fight about. No big issue, nothing. Though maybe I'm just weird.
Ah, yeah, see?
I'd be satisfied if the game just ended right after talking to Vic.
How does this get to the end dream I have no clue,
Hello, Story Anon(and co.)! First and foremost: brilliant game! I love it and it's definitely one of the best AVNs out there! The first time I played Out of touch was around chapter 32(I think) being the latest update. It's kind of funny, I've been playing it for a while and started thinking "Is this an adult visual novel? There hasn't been anything sexual so far... I mean, I don't mind, the story's good, so I'll keep playing... But I'm sure I was looking at adult games, did I fuck up somehow?". I even came here to Itch and looked at screenshots, but back then there actually weren't any that would show explicit scenes. It kind of makes me sad that you've updated the page, because it was funnier for me with the old look. Though people being confused about that topic is probably not good for business. Anyway, have you added some stuff that wasn't there initially? I don't remember that whole fighting scene with Cro'Dhearg in the beginning, as well as the four goddesses appearing on screen(by the way, I've noticed that only Hebe's eyes weren't glowing, is it because we haven't done her arc yet? If so - nice! I love little details like that). In some of the very first scenes of the game there were a few instances where goddesses' shadows would be shown alongside their shards - this is a bit more obscure, but I don't think that was there when I played Out of touch the first time. I was also surprised to find that the game is made in Unity, was it always like that? And speaking of software, where do you make character models, if you don't mind me asking? They are not from Koikatsu, right? While we're on the subject, there's one tiny problem that I think deserves mentioning: when you load a save, you can't roll back and history doesn't show preceding text either. It's a minor thing, but it would be helpful if the problem wasn't present. In case it wouldn't take too much time to rectify this inconvenience, I'd say it's worth looking into.
I was going to ask if the game ends with Hebe's arc, but since apparently there are 100 chapters planned, clearly that's not the case. Very interesting. I'm not a big fun of the current plot development with CJ being a "breeder", 160+ ejaculations with Sarah, the whole 25 times a day thing and all that. Seems a bit over the line, but I guess I'll see how it goes from there. I love the story in general, tough. Great writing. I like that main cast's parents are also quite involved in the story, that adds a lot to the game. I want to thank you for having the main character's name unchangeable. I really wish more AVNs would do that. Names are important and it is the writer who should decide what the characters are called. Seriously, thank you! I wish a certain "paint drawing" would be... Replaced... But based on how much it is discussed in the game, I doubt that's going happen. It's fine, I'll survive. Had to mention it though.
Honestly, not sure what else to say and this comment is long enough already. I love all aspects of the game; characters, music, scenes, etc. - everything is great! Keep up the fantastic work!
It was made in RenPy originally, it was ported to Unity around time of Ch21-22 release. Renders are made in Koikatsu. Prologue stuff was added along with Ch39 Part 2 release, new intro, new scene and voice acting for Chad. History isn’t saved currently because each rollback history entry is entire state which has to be saved, so saves would be 200 times larger if it was saved (so instead of ~15-150KB saves would be ~8MB each). This will be changed with engine upgrade, but that wouldn’t happen this year, it’s a massive project and improved save format is just one small part - but it will store state more efficiently so saves will be as small with history.
Oh, they are made in Koikatsu? Interesting. I feel like your characters look quite different from ones in other games using it. Speaking of which, I loved all the shots fired at... how did you refer to it? Harems of love, was it? That was great. Anyway, I'm excited for the game's future. Cheers!
I assume they're using high quality shaders and are frequently making significant edits to the renders in post, because yes, the games renders are much higher quality than most that use Koikatsu.
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Do I need to install ALL of the installers?
1,2,3,4, & 5 for a fresh install. Big game, 40k renders
Shame, from what I can see, it's more advanced and higher quality than your average visual novel.
Then what’s the problem? The reason game is split like that is because android doesn’t allow apps larger than 2GB. Actual game is a single app, installers delete themselves after game is installed.
The initial .apk cannot exceed 2gb, a game can download however much more it wants after installation.
Unless you feel like giving us $1000 a month to pay for bandwidth to enable direct downloads, that's what you're getting.
It one of the 2:
It’s downloading its own content after installing. Unless you want to pay for CDN for us this is not an option we can afford.
It has larger than 2GB apk. This is technically possible because APK files are zip archives and zip archives can be as big as 4GB and packed with zip64 extensions allow nearly infinite size. The problem is - this is non-standard for APK and not ZIP files. Officially Google only supports 2GB or less APK files and so do most phones. Some may be able to open and install these files but most phones won’t. In fact any app that is published on Google store has even stricter limitation - APK size can’t exceed 100MB, we don’t care about this limit because we are not publishing on play store. Still not an option because this will fail to install on most phones.
gotta admit she may be a bit insane but i love Cro so much xD
does the game contain ntr? I really hope not since looking at the images and description of the game I was surprised
No
Do you plan to add a Spanish translation?
Any plans to add a chapter select? Would help me out in replaying to remember story.
Most likely.
Fuck me jogging I haven't laughed like that in a while. Thank you father
guys, what kind of song starts with "bad guys... *illegible words*, good guys..." is clearly vaporwave, but I couldn't find the song (even in a playlist with music from the author). as an example, where it is used is Chapter 28, during Ashley's game
Im pretty sure you're talking about this one, I looked for it for a while as well.
CM「ずっとずっと。新留小学校」編(全編)— Phoenix #2772
Its from this album
MAXELL カセットテープ XL 渡辺美里 15" 1980-90
https://phoenix2772.bandcamp.com/album/maxell-xl-15-1980-90
thank you, brother!
Is 46 p2 the end of another section? I'm waiting to play past the end of the last section so I don't leave off in the middle of one.
If you mean arcs - no. Chapter 44 is the end of Teresa arc, chapter 51 will be end of Kieran arc. If you mean chapters - then yes, next chapter will be 47.
arcs is the word i was looking for, thanks you
Sorry but, is there any anal scene ?
One sex scene teasing it, with the implication more is coming.
Hope they will add it in the next update
And in Tropicali ? Is there any ? (*﹏*;)
Honestly, the best settings screen of all time. also starts at 20% master volume: Godsend. Includes precise time values for the text delay and auto forward speed for a better understanding of how long, rather than the standard “move sliders until you figure out “Roughly” what they do.
It technically still “roughly” in case of “extra time per word”, but it is exact for other timer. Because words have different sizes it’s closer to “extra time per average word”, for example it will not spend as much time on word “I” but spend longer on very long words. After testing I found that to be much more accurately match the reading speed after adjusting without the need to manually advance because it takes too long or rollback because I couldn’t read it fast enough. But it generally pretty accurately represents how long it will take for average sentences per word.
You did great, my guy. It is by far the best settings menu I've ever seen in one of these VNs, for so, so many reasons. Unlike just about every other VN I've ever played, I was actually able to configure literally everything I wanted perfectly. Auto is actually usable, volume is configured just to my liking, transition died too, it's great. Though I do wish "Global Transitions" would have some kind of tooltip on Android (dunno if it does on PC?) because it's pretty unclear what that actually does.
good
do you have to download ALL installers and run them one by one?
For initial install yes, except for update only. Order in which you run them doesn’t matter, just that you run all 5 of them. For future updates you can just download update installer, as long as you didn’t miss updates it will update to the latest, if you missed some updates it will tell you which installers you need to download to update.
i see i see thank you
The adult scene animations might not exist, but I actually stayed for the story. It's captivating, the world building is unique and very well thought out.
Story and setting is on par with best (in my opinion) games in this genre: Eternum and Harem Hotel, the latter of which I consider the best game in adult VN genre. Each of many main characters are very, VERY deep and interesting, each has a backstory and their own issues which you get involved in.
I would call this a goddamn masterpiece if it had actual animations in adult scenes, even slight ones, instead of still frames. A shame. Otherwise, a VERY good visual novel. Recommended.
P.S. (Spoilers!) Goddamnit, Jamie is cockblocking so goddamn hard, and she has my favorite body type... you left her for last for the reason Ukiko described? Is that thing going to happen when CJ is going to make love to Jamie or CJ??? Kinda confused here... At least it happened with the twin...
P.P.S. The soundtrack is f*cking PHENOMENAL dude. Huge respect for making your own tracks. The main theme especially, there was a time span when I just listened to it on repeat, it's SO GOOD!
For me its the best VN i have played no doubts, you literally are left in either a cliffhanger or with an existential doubt
Yeah, I'm with you. I don't really care for the sex scenes because I'm not into the big titty supermodel types. I was pretty bummed with the later chapters where Jamie makes CJ turn her into a goddamned big tittied bimbo… really a huge bummer. Sarah's body type is basically the closest this game gets to my ideal, besides Mizzie and Jamie. The rest are… well, a turn-off. Luckily, the game's story is so fucking excellent that it's fine. I wish I could enjoy the sex scenes, too, but eh. They're so short anyway that even if they were attractive to me, no way could I even fap to them.
Pretty much my thoughts bro. I was waiting SO much for a Jamie scene just for her to change the body type. Fml...
To run on linux and wine I found you have to use this version of wine https://github.com/mmtrt/WINE_AppImage/releases/tag/staging-v8
also can you add the ability to torrent the game the download keeped crashing
Proton works as well and is probably the more practical approach. I don’t know about other distros, but it’s available as
app-emulation/wine-proton
in the main Gentoo repository at the very least.Edit: Err, actually video playback doesn’t work (which I only noticed now); the last image shown/loaded just remains on screen until all videos have been skipped and the next bit of dialogue with its corresponding image is reached, at which point gameplay resumes normally. Looks like either switching to Proton-GE! or cloning Media Framework DLLs from a Windows installation might fix this, but I have yet to try either.If the developers ever see this comment, it would be nice if the videos could be reencoded as VP8, VP9, or AV1: https://www.reddit.com/r/linux_gaming/comments/ve0kjw/a_developer_is_asking_what_codecs_are_supported/ https://forum.unity.com/threads/videoplayer-videos-do-not-play-on-steamdeck.1387941/Edit two: So, when runningOoT.exe
from the terminal, the Wine standard output seems to indicate that this isn’t an issue with the Media Foundation, but with DirectX Media Object libraries being missing, specificallymsdmo.dll
. Winetricks does have adsdmo
verb, but it seems to only install the 32-bit version of the libraries: https://github.com/Winetricks/winetricks/issues/660
</del>Edit three: So… After experimenting with a clean Wine prefix, it appears to me that at least some of the information regarding Wine and Media Foundation is outdated and that a lot more Windows libraries have been implemented in Wine since the default prefix was first initialised on my laptop, as bothmfplat.dll
andmsdmo.dll
are present now with Wine (Proton) 9 — there is output frommfplat
itself in the terminal now and there are no errors regardingmsdmo.dll
— and the Intel VA-API driver is being called by GStreamer, which means not only is video playback working, but it’s working with hardware acceleration! Well, it would at least if it weren’t for the following GStreamer error right after initialising the VA-API driver:Now, either the video’s audio is being screwy in some way or my GStreamer installation is being screwy, but at least the video codec can be ruled out as causing any issues, at least outside of Steam (and there sadly isn’t much information out there about Proton when used outside of the Steam client specifically).(Hopefully) final edit: Read my response to Nikolay’s response. Tl;dr: Everything works just fine after switching to DXVK in spite of that GStreamer error (and one more error about a surface being detached or something).
We encode videos with ffmpeg using x264 codec with constrained baseline h264 profile and if it has audio it’s encodeded with qaac codec. If there are some issues with video playback for some reason you can try unpacking movies bundles and transcoding to VP8 and then bundling again with Unity 2019.4 for windows platform but there is no hardware acceleration for VP8 in Unity (even if platform supports hardware acceleration, the only exception is android where unity will sometimes have hw acceleration for vp8 videos).
Here’s ffprobe output for one of the videos, I assume rate refers to sample rate and ffprobe has no problem reading sample rate:
I can provide reencoded bundle but you will need to contact me on discord and I can’t guarantee how long it will take since I don’t have any scripts prepared for VP8 encoding and last time someone needed it was too long ago and we have some new videos + some old videos have been improved. We are not going to make VP8 default because it loses in every way - it works worse on low end hardware, it either is larger or has lower quality or both. It’s not worth for platform with barely any players. VP9 and AV1 are both not supported by Unity and also are significantly more computationally expensive so even if they were supported not worth it (and neither does it allow adding codecs to built in video player, entire video player has to be reimplemented entirely to add new codec and to make it reasonably performant it has to be native plugin so it’s a massive pain).
Hi, and thanks for the info! I knew that AV1 was heavier on the CPU, but I wasn’t aware that VP9 was too, not to mention not being able to easily include videos in multiple codecs :/
So, this is probably gonna sound a bit silly, but video playback just started working flawlessly with full hardware acceleration once I switched from Wine’s built-in DirectX(/Direct3D?) 11 implementation to DXVK — it’s even using functionality called
VideoEnhance
in intel_gpu_top, which I’ve only ever seen one other application do and which I still don’t fully understand — so this ended up being a bit of a wild goose chase in the end. Between that and the only seemingly relevant information that I could find online being H.264-encoded videos not working in Steam games due to Steam likely not wanting to risk stepping on any patent owners’ toes, that is not enabling H.264 on Linux by default and instead opting for a mixture of reencoding videos on their servers and whitelisting specific games (and Media Foundation apparently not being supported/implemented in past versions of Wine), I apologise for the confusion 😅By the way, I’ve only played through the first fifteen chapters thus far — yes, I skipped over a few video scenes without even realising that they were video scenes and thought that Wine or the game was acting up — but this has been the most beautiful and immersive visual novel I’ve played on itch thus far, so, to you and the rest of the team, thank you so much for creating this amazing game and I wish you all the best!
Edit: So, I just had a thought: Instead of the built-in DirectX 11 implementation being faulty, it could be that it just defaulted to my NVIDIA dGPU instead of my Intel iGPU, which would nicely explain why video playback returned nothing when it was decoding the video on the iGPU. Now, generally, OpenGL applications default to the iGPU on my laptop — yes, it did seem to fall back to OpenGL rendering according to the terminal output, and no, I didn’t check which GPU was in use — but, seeing as Vulkan applications manage to always default to the dGPU unless I force the iGPU, I could imagine Wine’s DirectX 11 implementation following suit in spite of using OpenGL in the end.
Before somebody asks: “Why didn’t you install DXVK right away‽”, well… I did, but MinGW64 being kinda fragile and me being kinda liberal with compiler flags on my installation of Gentoo led to any and all games crashing immediately upon trying to open any sort of window because of faulty stack smashing protection getting tripped. You can see the DXVK issue ticket here, but, in short, removing
-fstack-protector-strong
from my globalCFLAGS
(which I actually did a while ago but just didn’t rebuild MinGW64 in the meantime), adding-fno-stack-protector
and removing-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=3
for MinGW64 specifically for good measure, and rebuilding DXVK fixed the issue for me.Well, I was always saying that you need Wine+DXVK for game to work properly on Linux, no DXVK always lead to some issues with videos for people. Those who don’t have vulkan capable hardware need VP8 bundles but that’s very rare, pretty much everything in the past 10 years should support vulkan.
Speaking of patents - there is a way to avoid having to pay royalties for using h264 by using prebuilt OpenH264 binaries from Cisco. Limitations are that it only supports constrained baseline profile, must be downloaded on demand instead of bundled with software and must be optional (so there should be option for user to disable OpenH264). And I’m not 100% sure on that but I think if there is hardware codec then royalties are on hardware manufacturer rather than software that uses it. Video codecs are a patent minefield but all the royalty free codecs are designed by companies that only care about web and reducing traffic so they are all extremely computationally expensive, so h264 is still the best consumer codec that supports decent quality/compression while working well on low end hardware.
I see. I didn’t know that OpenH264 couldn’t be bundled, although I guess in hindsight it makes sense so that Cisco can keep track of how much they need to pay in royalties.
By the way, is the Discord server the right place to report bugs/issues with the game? I have experienced the game crashing/closing unexpectedly when not in focus, but it’s very infrequent and seemingly completely random, so I haven’t encountered it on the few times that I’ve had the game running in the terminal as opposed to the itch.io client. If the server is the right place to go regarding this, I’ll join once I have at least some idea as to what’s going on.
About torrent - this isn’t official but people share it on rpdl. There are also mirrors available on f95. If you’re downloading from itch I really recommend using some download manager that allows continuing download from different link because itch downloads are not very stable.
One of my favorite game
how do I even get the game on my PC I'm having a hard time every time i download it it doesn't work maybe I'm doing the wrong process
Itch download sometimes fails, try using download manager to recover failed download and continue where it stopped with new link.
What should i do when it says android isnt compatible? I have the newest android and it just doesnt work
If your phone only supports 64 bit apps then you can’t. Look up your phone on xda forums to see if there is a way to run 32 bit apps on it but that would likely require root or custom ROM if it’s possible.
Uhhhh what do I download to get the game on my android Im so confused because there is like 5 things I need to download
Instruction is right above download. Although you might need to download update as well because I think android full build hasn’t been updated to 3.15 yet.
How do you install the update on Mac?
Open game
.app
bundle as a folder and mergeContents
folder from update withContents
folder inside.app
bundle. After that just run game as usual, it will be updated.will you be able to support 64-bit in the near future, android 14, will not support 32-bit for all android phones : https://www.androidpolice.com/android-14-64-bit-only-av-1/
As I replied before 64 bit support is coming with engine upgrade which will likely happen next year. In the meantime there are some methods that allow running 32 bit apps on 64 bit only phones, you’ll have to look up your phone model on xda forums and see if something is available. Also google can eat shit.
Yeah, unfortunately, I don't think the s24 will be possible unless I'll root the phone or something. But no biggy.
Google can indeed eat shit. The fuck have they done to that search engine, man? It's only getting worse and worse every month.
do any of the scenes become animated
the only animated scene I have seen so far was the intro i believe, in the extras category on the main menu , if you look at the gallery, there is a video filter, it shows a few scenes in the later chapters like 40s.
I haven't played for 2 or 3 chapters, and my saves aren't showing in game? I checked the file path in the help section and all the saves are there, but in game they aren't showing up and I can't load them. I tried renaming the folder since it was "OoT" instead of "Out of Touch" but that didn't work either. I made a new save to see if it would make another folder but I can't find the new folder anywhere, and the folder icon isn't working.
Idk if there's an easier or better way to contact you but any help would be appreciated!
Do not rename folder. It should be exactly “%USERPROFILE%/AppData/LocalLow/Lightning Rooster Productions/Out of Touch/”, it used to be “%USERPROFILE%/AppData/LocalLow/Lightning Rooster Prouctions/OoT/” but that path had a typo and new versions should automatically move saves from that old path to new one. Can you send example save files that don’t show up? Best way to contact would be on discord.
So far no one had issues with saves transferring to new path between versions. Are you checking on a correct page? (For example save slot 35 would be on page 6, even if you don’t have any saves in slots 1 to 34). Also does log file or debug console contains any errors?
how would I fix this
Sounds like you skipped an update (The Ch45 one, specifically).
Redownloading the game will fix it. Saves are stored locally on your computer in a different location, so don't worry about transfering saves.
thanks so much
I'm getting a missing background for the volume 3 recap is that normal
it seems like a great game but my mac wont run it
Are you sure you’re downloading correct thing? You need to download 9.5GB file “out-of-touch-mac.zip”, extract it and run .app bundle inside. Smaller one is a patch for previous version and other big files are windows and android versions. What’s the error if you downloaded correct thing? We have a few Mac players and none of them had issues with Mac version.
Great game
Hey dude, wanna ask you about fight scenes. I really liked that experimental combat system in the beginning feat. Aine, some clever and tricky moves were used to win there! It would be cool if you'll add more of such combat interactions with the same mechanics in the future. Not much, just in the boss fights with the goddesses and major spirits like Cro'Dhearg, Khione, Carpo, Grandfather, etc. Otherwise it'll be strange if there will be only one real combat in the entire game.. Love your game tho;)
Being worked on. Although new combat system will use pixel art instead.
What a ride.
The story builds up quite slowly, but from volume 3 onwards, it only gets better. I almost dropped it after the first couple chapters because of the characters being too stuborn to even listen to each other, so it took much longer to solve the actual problem. Thankfully, it's a temporary issue.
Although this kind of reluctance keeps coming up later on, it's nowhere near as annoying. MC should have done to Ruriko what they did to Carpo. That was perfect. Hell, she had more balls than him in this regard. Sometimes, it's best to talk less and act more.
The original soundtrack is great and there are quite a few memorable moments. Can't really complain about the artistic choice, everything fits amazingly. Very well done.
I want to continue playing from chapter 43
Do I need to download all the installer
Download and run 5. If something is missing it will tell you which installers to download next (most likely will require 4 as well but I would recommend first running 5 to check if that’s the case).
How the hell do install this on my phone?!
You download the 5 Android installers and run, the instructions are right above the download links.
Not compatible
64bit only phone skill issue
._.
64 bit support will be added eventually but likely not this year. There are ways to run 32 bit apps on some 64 bit phones, you can search if you’re interested if it’s possible on your phone model.
This story is so well written i almost forgot it was a porn game lmao. idk how you can make all the characters so likeable. good job so far and ill be following the updates closely
im like 3 chapters in and have no idea what the fuck is going on?
i love it
I am having a hard time downloading apk packages... not positive maybe its its the site, but ive managed many other games.
It isn't that its broken into sections, it just wont download from site. Maybe a fluke maybe not. Keep an eye out for further complaints.
I played an earlier version and loved it , thank you!
I downloaded all of them and apk1-4 refused to install. So I haven't even been able to play it at all 🥲 ~ Finally got to play it, 10/10, one of my favorite games
I've never had an HGame make me feel this much and I'm only a few chapters in
(edit) This game is so fucking funny and hits so hard at the same time so far my favorite HGame I've played to date
Spoilers below, random thoughts I have while playing:
turned from sad story to lmao wtf is going on right after sarah went to make dinner
also sarah seems like mountain fox
this shit's hilarious.
CJ's a dumbass lol
shit, the opposite of information really is misinformation, damn could've just waited, like, ten seconds for CJ to get there!
Ah, it's a whole pile of crap that I see but they don't. Really there's nothing much to fight about. No big issue, nothing. Though maybe I'm just weird.
Ah, yeah, see?
I'd be satisfied if the game just ended right after talking to Vic.
How does this get to the end dream I have no clue,
... I dunno.
lucky strike!
Is it complete?
Not even close, 46 chapters out of 100 planned. Still has more content than most completed VNs.
Hell yeah it does, and it's updated way faster too
Dev. You say "4f 74 68 65 72 20 63 6f 64 65 73 20 65 78 69 73 74 20 62 65 73 69 64 65 73 20 68 65 78 20 63 6f 64 65 20 79 6f 75 20 75 6e 6f 72 69 67 69 6e 61 6c 20 73 63 68 6d 75 63 6b 73 2e" but you are the one that chose to write it first.
One must first speak the language to make fun of them in their language.
Whoops 46 chapters now!
I just now finished all 45 chapters holy shit this game is amazing, if you want to burn about 72 hours of playtime, this is the VN for you.
46 part 1 just came out so you have 1 more to complete.
SPOILERS BELOW
Hello, Story Anon(and co.)! First and foremost: brilliant game! I love it and it's definitely one of the best AVNs out there! The first time I played Out of touch was around chapter 32(I think) being the latest update. It's kind of funny, I've been playing it for a while and started thinking "Is this an adult visual novel? There hasn't been anything sexual so far... I mean, I don't mind, the story's good, so I'll keep playing... But I'm sure I was looking at adult games, did I fuck up somehow?". I even came here to Itch and looked at screenshots, but back then there actually weren't any that would show explicit scenes. It kind of makes me sad that you've updated the page, because it was funnier for me with the old look. Though people being confused about that topic is probably not good for business. Anyway, have you added some stuff that wasn't there initially? I don't remember that whole fighting scene with Cro'Dhearg in the beginning, as well as the four goddesses appearing on screen(by the way, I've noticed that only Hebe's eyes weren't glowing, is it because we haven't done her arc yet? If so - nice! I love little details like that). In some of the very first scenes of the game there were a few instances where goddesses' shadows would be shown alongside their shards - this is a bit more obscure, but I don't think that was there when I played Out of touch the first time. I was also surprised to find that the game is made in Unity, was it always like that? And speaking of software, where do you make character models, if you don't mind me asking? They are not from Koikatsu, right? While we're on the subject, there's one tiny problem that I think deserves mentioning: when you load a save, you can't roll back and history doesn't show preceding text either. It's a minor thing, but it would be helpful if the problem wasn't present. In case it wouldn't take too much time to rectify this inconvenience, I'd say it's worth looking into.
I was going to ask if the game ends with Hebe's arc, but since apparently there are 100 chapters planned, clearly that's not the case. Very interesting. I'm not a big fun of the current plot development with CJ being a "breeder", 160+ ejaculations with Sarah, the whole 25 times a day thing and all that. Seems a bit over the line, but I guess I'll see how it goes from there. I love the story in general, tough. Great writing. I like that main cast's parents are also quite involved in the story, that adds a lot to the game. I want to thank you for having the main character's name unchangeable. I really wish more AVNs would do that. Names are important and it is the writer who should decide what the characters are called. Seriously, thank you! I wish a certain "paint drawing" would be... Replaced... But based on how much it is discussed in the game, I doubt that's going happen. It's fine, I'll survive. Had to mention it though.
Honestly, not sure what else to say and this comment is long enough already. I love all aspects of the game; characters, music, scenes, etc. - everything is great! Keep up the fantastic work!
I'll be in touch.
It was made in RenPy originally, it was ported to Unity around time of Ch21-22 release. Renders are made in Koikatsu. Prologue stuff was added along with Ch39 Part 2 release, new intro, new scene and voice acting for Chad. History isn’t saved currently because each rollback history entry is entire state which has to be saved, so saves would be 200 times larger if it was saved (so instead of ~15-150KB saves would be ~8MB each). This will be changed with engine upgrade, but that wouldn’t happen this year, it’s a massive project and improved save format is just one small part - but it will store state more efficiently so saves will be as small with history.
Oh, they are made in Koikatsu? Interesting. I feel like your characters look quite different from ones in other games using it. Speaking of which, I loved all the shots fired at... how did you refer to it? Harems of love, was it? That was great. Anyway, I'm excited for the game's future. Cheers!
I assume they're using high quality shaders and are frequently making significant edits to the renders in post, because yes, the games renders are much higher quality than most that use Koikatsu.